Drop by and sign in and register, deal with paperwork, and get your badge, making your life (and ours) easier Saturday morning.
Sometimes it is a good idea to layout a rough plan of development; so thats exactly what we did for the PTBO Game Jam 03.
- 4 AugDay 1
- 5 AugDay 2
- 6 AugDay 3
You have got to start somewhere; and there is no better place to start making games then with Briar teaching a great foundation in Scratch.
Matthew Davey and Robert French lead a 3 hour mini-instructional jam about the steps and overall process involved in making a game in Unity and Unreal.
The doors open on PTBO Game Jam 03, the start of another fun filled adventure through time and space. .
Matthew takes to the stage to welcome everyone to the third PTBO Game Jam.
The 32 hour timer begins.
Ever had a question about Intellectual Property? Patents? How about Trademarks? Why not have a delicious pastry and listen to what Marcelo Sarkis from Prima IP has to say!
At this point we all will most likely need a bit of a mental break, and depending if you were here the entire time a shower.
Time to see what everyone else was doing while you were hyper focused on your own game.
You don't have to go home, but you can't stay here. Matthew Davey will give his closing remarks and the work on the next PTBO Game Jam will begin.
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